Sunday, February 21, 2010

Susanne Wejp-Olsen - Week 7

THE BIG IDEA

Digesting some of the feedback from Wednesday’s presentation, I took a look at gametrailers.com and had a great time watching trailers for some of the new games coming out. As much as a lot of the graphics were very impressive – especially the preview for Final Fantasy VIII – it struck me that THE BIG IDEA was not that clear or intuitively compelling for a lot of the games. Perhaps it’s the nature of game play – lots of options, fast visuals – that it is easy in the creative phase to feel tempted to move forward and come up with all the exciting details. However, I do think if we somehow are able to step back for a little bit and see if there’s a way we can distil our vision into a really simple concept (which from looking at what the pros are doing is of course a lot harder than it sounds) would really give our story the foundation it needs for all the other fun stuff. Looking at all the previews and trailers also made me really look forward to getting further into the game play of our stories – I think it’s going to be a lot of fun to come up with all the different moves/weapons etc. that our little friends will be able to use.

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